Battle Guide and Jargon in Reverse: 1999


Battle Guide and Jargon in Reverse: 1999

Reverse: 1999 is a term-base strategy RPG with combat based on a card system . Imagine a world much like our own, but where on one side you have regular humans, while on the other, there are Arcanists : people capable of wielding magic, supernatural beings ranging from mythical figures to objects who developed a conscience of their own, bodyless minds, fantastical creatures and urban legends. It's only natural to expect that factions would form, and that clashes would be constant between them.

Amidst the mix of chaos, culminating in absolute emptiness, comes our main character, Vertin . Carrying the title of Timekeeper , Vertin's agenda is filled with goals of her own, as well as those set by the St. Pavlov's Foundation . The player follows Vertin's steps as she travels through different time periods, attempting to salvage as much as possible before each era gets sifted out by the Storm . In this uncertain path, she meets Arcanists, creates alliances, and aims to learn the truth behind the Storm itself and the year 1999.

battle guide and jargon in reverse 1999

Click and check how to play Reverse: 1999 on PC with MuMu Player .

This article aims to provide you with an ultimate battle guide and jargon explanation, helping you to pass the novice stage smoothly. Let's have a look together.

Build your team

When entering battles, you need to form a 3+1 team lineup , that is, 3 debut characters + 1 substitute character . When a debut character dies on the battlefield, the substitute character will come on stage.

battle guide and jargon in reverse 1999

It's your turn

Each of your character has 1 ultimate move and 2 skills . The damaged of their skills can be increased by merging the same two cards together, and sometimes there will be additional effects added to the higher level card.

The ultimate move requires the character's Moxie (passion) stack to be full, that is to say, you need to light up all the five diamond-shaped highlights under the character's health bar. Both using your hand cards, merging them together or moving them will increase passion.

Mind Your Steps! Each round, there will be a limited amount of Action Points (AP) for you to use or move your cards. APs are tied to the amount of characters you have on the field, which means that if none of your character dies on the field, you'll have 3 APs per round. (So take care of your characters!)

battle guide and jargon in reverse 1999

Afflatus (Element) Classes

Altogether there are 6 elements in the game, which create an intricate web of strength and weaknesses, adding a strategic layer to the battles.

The chain works like this:

  • Mineral→Beast→Plant→Star→Mineral

The former deals 30% more DMG against enemies with the latter Afflatus.

battle guide and jargon in reverse 1999

Besides, there are Spirit and Intelligence:

  • Spirit Element: They draw strength from the spiritual realm and possess abilities that transcend the physical world. Spirit-based characters excel against opponents with Intelligence affinity.
  • Intelligence Element: Intelligence-element characters have a natural advantage over Spirit-based opponents, using their clever tactics to counter the ethereal and mystical abilities of the Spirit element.

Tips and Tricks

  • Vertin Also Has Skills! They can be found in the bottom left corner of the screen during combat, called "Tuning Skills" .
    • First Melody: produces a card that can merge with each of your card and the shuffling effects.
    • Grand Orchestra: provides substitution
    • Note: Vertin's skills won't consume APs.

battle guide and jargon in reverse 1999

  • There are marks indicating ATK, Buff, Debuff, Counter, and Health at the bottom of your hand cards . Use them well.
  • Before releasing your card, you can first select the enemy target and specify your attack; after the card is released, you can also click on the action bar to withdraw the operation .
  • When entering the next round, if your cards has not been totally released, the left ones will not be inherited in the next round.

Other Jargon

  • AP generous: refers to characters who don't need to spend many Action Points to fulfill their roles.
  • AP greedy: characters who need to use cards and moves constantly
  • i0, i1, i2, i3: "i" stands for "insight", so these terms are suggesting the character's Insight level, also known as "nheritance". Similar to ascension or promotion in other games. Low rarity characters only go up to i2 (insight 2) while 5✦ and 6✦ can reach i3 (insight 3). Each Insight level unlocks a passive skill.
  • Sacc / Sacrifice Strat: A kind of strategy where the player purposefully sacrifices a character. The two 2✦, Door and Ms. Radio, have their kits made for this type of strategy.
  • Psychube: Basically they are the "weapons" for characters. But there are no banners for them, and they can only be obtained by playing.
  • Resonance: Another facet of character upgrade, Resonance allows for increasing raw attributes. For example, when someone saying that his character is at "i2 L50 R7", that means the character is at "Insight 2, Level 50, Resonance level 7". Resonance matters as much as the character's core level, and sometimes more, so pay attention to it if you notice that your characters are struggling.

battle guide and jargon in reverse 1999

Above are all the combat knowledge and basic jargon you need to know in Reverse: 1999 . Hope you enjoy yourselves in this mysterious world. If you are looking forward to more guides about this or other gamers, just bookmark our blog page, stay tuned, and find out more!

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